Creative Director • Lead Programmer
Dodge the enemies by changing your magnetic charge.
Initial ideation phase. Brainstormed on the iPad Pro.
Initial wireframe/concepts. Drawn on the iPad Pro.
Prototyping Rotonomous to test potential gameplay mechanics.
The heart of Rotonomous - The finished code to enable tapping to change the charge of the player.
Initial design concepts/themes. (1)
Initial design concepts/themes. (2)
Initial design concepts/themes. (3)
Initial icon concepts/themes.
Final icon design.
Rotonomous out in the real world.
Complete redesign of the game and it’s themes, starting with the background.
Refining iconography with Rotonomous.
Rotonomous receives thinner font treatment.
Final redesigned aesthetic for Rotonomous.
The full game in action.
From ideation to the final released game.
Coming soon to the iOS App Store.